Matt and Quinns follow up this week's video with a mild exploration of Hyper Light Drifter supported by chatter about game design and... sharks? Enjoy.
Hello there! This week we've got Matt with a wild ramble about Hyper Light Drifter. Enjoy!
Hello hello! A little treat this week - the talented James Wragg has animated a brief section of Daft Souls, and will hopefully be doing more sporadically in the future! Enjoy - and if you've any suggestions for favourite bits you'd like to see animated, do let us know.
This week my wife came back from a visa-related sojourn in America, which means I’m finally playing Final Fantasy XV, something we agreed to do together. After all the grumbling I’d seen - on the internet, no less - I wasn’t expecting much, but we’re both loving it to pieces!
To me it feels like an expensive massage; a superb series of little touches. Every animation, piece of art design and stupid joke makes me smile. Playing it with my partner, when we both have long histories with this series, is just the cherry on the cake.
That’s fascinating, because gosh-in-a-barrel I roundly despised it. DESPISED. Anyway, after a frantic two weeks of writing and editing and filming (oh my!) this weekend I might actually make time to sit down and poke a handful of games. I’m keen to press on with OneShot - which I like - but also have a big list of other interesting things to try. I might blitz through a bunch and see what sticks. Blitzing, like in Blitz Ball. You know, back when Final Fantasy was still PASSABLY ACCEPTABLE.
Oh my god, why does FFXV make me so angry!? Realising that something you’ve been really looking forward to is out there making everyone else happy but for some reason doesn’t do so for you seems to breed an especially vibrant form of bitterness. I express my horrid rage here purely for the sake of deconstruction - please do ignore me, and anyone else who is jealous of fun. If you need me I’ll be way over there, living in that cave just under that bridge, setting traps for small children, etc.
What have you fine folks got planned for the weekend? Anything you’d highly recommend we check out? Don’t forget that if you’re bored at all - or simply fancy chatting nonsense with other little ghosts - the CG Discord is a cool place to be.
Next week Quinns will be away on holiday, so it may be a quiet one - but we'll be back soon!
Good morning! Today Matt and Quinns play Kingdom for about 20 minutes, having a quiet, relaxed conversation about game design trends and horses I guess. Enjoy!
This week Matt takes a look at Kingdom, which by pure coincidence also happens to be the best game ever. Enjoy!
Thanks for joining us on our first two weeks back with Cool Ghosts! The idea is that you’ll see what we’ve had over the past two weeks repeated FOR INFINITY or let’s be honest until we decide to change something, or realise it’s a bit too much to keep on top of. It's proving tricky to both have a job and keep my wife well-supplied with fresh soup. We’ll see how we go! Thanks again for your support though, everyone. It means a ton.
I’ve got a few things I’m keen to try this weekend, but to be perfectly honest it’s been a synapse-frying week. Highly likely that the next few days will see me playing Kingdom Rush on the iPad a bunch, and trying to work out if Fire Emblem: Heroes is decent or just more manipulative guff. So far it seems like a lovely bit of fun, but there are so many economies swirling around that it seems impossible to work out what the deal is before you’re already in WAY TOO DEEP. Ladies and gentlemen: Mobile Phone Games! On a positive note though, I'm currently just loving that your characters can die all the time without that being an issue. As much as I love perma-death, I've never felt it worked too well with that series.
After talking about it a bit on this week’s Daft Souls I’m still floating, kicking, falling and (occasionally) swearing my way through Gravity Rush 2. There are so many areas where this sequel stumbles, and it represents an utter disinterest in reforming the 2012 handheld original. But when you’re free-falling through the clouds, or skidding horizontally across the side of a skyscraper, it slaps a smile on your face like an industrial Japanese smile-slapping machine. Expect a video from me just as soon as I can begin to put together the 100 piece jigsaw that is my verdict.
Do let us know what you’ve got planned for this weekend, and remember that if you’re at a loose end at any point in any day, the Cool Ghosts discord channel is a lovely place to be.
Daft Souls returns for 2017, with some shiny new features! We haven't re-invented the horse, but we've tried to mix things up: each episode will now feature one game developer answering five questions we've carefully chosen. First up is Nels Anderson, lead designer of Mark of the Ninja and designer on Firewatch. You may also remember him from our Subterfuge Diaries.
in addition to us having a quick chat about a game from our youth that we've revisited. This time it was Phantasy Star Online - you can catch a video of us playing that here. Finally, some questions from you. Nothing new there - except a dangerously smooth jingle? I might end up going to jail for that one, actually. If it's possible to be jailed for jingles, that might be the one that crosses the line.
A final update that's relevant at this point: Daft Souls will now be once every two weeks, and will mostly just be myself and Quinns. Having cycling guests on the podcast was awesome, but also increasingly tricky to maintain for a number of rather dull, logistical reasons. It may not be permanent, but for now - here we go!
Myself and Quinns would once again like to take this opportunity to thank you all again for your patience, and if you do love the podcast and what we do - a review on iTunes would be ace!
Hello there! Look look, another new thing! Don't Step on my Child(hood) is a video-thing where we go back and look to see if games we loved as children are actually any good. The thumbnail was thrown together far too quickly this morning because I overslept, but perhaps more importantly this video ties into a brief new FEATURE on the Daft Souls Podcast, which will return this THURSDAY. Set your calendar clocks!
Hello! So now we're back, we're experimenting a little - so from now on every time we make a highly-produced properdopper video, we'll also be recording a little side-dish of sorts, where we play about with the same game more informally and have a bit of fun. We do hope you enjoy it!
HITMAN. What a game, what a game. (This was previously posted as a joke-update, the people in the comments haven't entirely lost it).
Hello! Cool Ghosts is slowly whirring back into life, and we'll be kicking things off again in 2017 - perhaps at a slower pace than usual, but we're excited to be getting back into things. For now though, we thought it would be nice to squeak out an episode of Daft Souls - I'm joined by Quinns to talk about Duelyst, Overcooked, Titanfall 2, and Thumper.
Finally, thanks again for the support and patience you've shown throughout what has been a very difficult time. Things are not yet back to normal, but I'm keen to get back to making fun stuff. You're all excellent - I hope have a lovely holiday break with friends or family.
HIATUS-BREAKIN' UPDATIN' AND VIBRATIN'! OK so there's no vibration I was wholly lying about that bit. But Matt has finally finished his Bloodborne Diaries - this final episode ends up talking quite a bit about the plot implications of The Old Hunter's last boss, so spoilers, obviously. WHAT A GAME. Enjoy!
We're not good at this hiatus business, are we? Quinns and Matt have recently had their free time devoured by Duelyst, a free-to-play card game that's distressingly good.
Take it from Quinns! A card-carrying card-carrier. He knows his onions (though he doesn't carry onions).
The happy, clanking jazz at the beginning comes courtesy of Jeremy Warmsley.
We interrupt the current Cool Ghosts hiatus with a VIDEO. Enjoy!