Bloodborne: Beating Dark Souls' Narrative Design

It's meaty! It's juicy! The editing process almost sent Matt mad! Gosh, how thematically appropriate! In this 25-minute long detailed special, Matt talks about Bloodborne's narrative design, and how it takes what From Software learnt from Dark Souls and finesses that into a focused beast. Special thanks to Andy Kelly for allowing use of footage from the excellent Other Places, and a final cheers to Eric Merz for letting me use footage from his Dark Souls Let's Play series, which is GERMAN. Guten Tag meine Damen und Herren! 

As promised, find links to further video-reading below!

Everything Dark Souls II Gets Wrong / Coconut Advice / Banjo Bullshit /  Bloodborne Diaries / BYRGENWERTHERS

Posted on April 21, 2016 and filed under One Off.