Thanks for joining us on our first two weeks back with Cool Ghosts! The idea is that you’ll see what we’ve had over the past two weeks repeated FOR INFINITY or let’s be honest until we decide to change something, or realise it’s a bit too much to keep on top of. It's proving tricky to both have a job and keep my wife well-supplied with fresh soup. We’ll see how we go! Thanks again for your support though, everyone. It means a ton.
I’ve got a few things I’m keen to try this weekend, but to be perfectly honest it’s been a synapse-frying week. Highly likely that the next few days will see me playing Kingdom Rush on the iPad a bunch, and trying to work out if Fire Emblem: Heroes is decent or just more manipulative guff. So far it seems like a lovely bit of fun, but there are so many economies swirling around that it seems impossible to work out what the deal is before you’re already in WAY TOO DEEP. Ladies and gentlemen: Mobile Phone Games! On a positive note though, I'm currently just loving that your characters can die all the time without that being an issue. As much as I love perma-death, I've never felt it worked too well with that series.
After talking about it a bit on this week’s Daft Souls I’m still floating, kicking, falling and (occasionally) swearing my way through Gravity Rush 2. There are so many areas where this sequel stumbles, and it represents an utter disinterest in reforming the 2012 handheld original. But when you’re free-falling through the clouds, or skidding horizontally across the side of a skyscraper, it slaps a smile on your face like an industrial Japanese smile-slapping machine. Expect a video from me just as soon as I can begin to put together the 100 piece jigsaw that is my verdict.
Do let us know what you’ve got planned for this weekend, and remember that if you’re at a loose end at any point in any day, the Cool Ghosts discord channel is a lovely place to be.