Posts tagged #Gravity Rush 2

Something for the Weekend: 3rd Feb 2017

Thanks for joining us on our first two weeks back with Cool Ghosts! The idea is that you’ll see what we’ve had over the past two weeks repeated FOR INFINITY or let’s be honest until we decide to change something, or realise it’s a bit too much to keep on top of. It's proving tricky to both have a job and keep my wife well-supplied with fresh soup. We’ll see how we go! Thanks again for your support though, everyone. It means a ton.

I’ve got a few things I’m keen to try this weekend, but to be perfectly honest it’s been a synapse-frying week. Highly likely that the next few days will see me playing Kingdom Rush on the iPad a bunch, and trying to work out if Fire Emblem: Heroes is decent or just more manipulative guff. So far it seems like a lovely bit of fun, but there are so many economies swirling around that it seems impossible to work out what the deal is before you’re already in WAY TOO DEEP. Ladies and gentlemen: Mobile Phone Games! On a positive note though, I'm currently just loving that your characters can die all the time without that being an issue. As much as I love perma-death, I've never felt it worked too well with that series.

After talking about it a bit on this week’s Daft Souls I’m still floating, kicking, falling and (occasionally) swearing my way through Gravity Rush 2. There are so many areas where this sequel stumbles, and it represents an utter disinterest in reforming the 2012 handheld original. But when you’re free-falling through the clouds, or skidding horizontally across the side of a skyscraper, it slaps a smile on your face like an industrial Japanese smile-slapping machine. Expect a video from me just as soon as I can begin to put together the 100 piece jigsaw that is my verdict.

Do let us know what you’ve got planned for this weekend, and remember that if you’re at a loose end at any point in any day, the Cool Ghosts discord channel is a lovely place to be.


Posted on February 3, 2017 .

Daft Souls 88: Shadow Tactics: Blades of the Shogun, Gravity Rush 2, Nels Anderson


Daft Souls returns for 2017, with some shiny new features! We haven't re-invented the horse, but we've tried to mix things up: each episode will now feature one game developer answering five questions we've carefully chosen. First up is Nels Anderson, lead designer of Mark of the Ninja and designer on Firewatch. You may also remember him from our Subterfuge Diaries.

in addition to us having a quick chat about a game from our youth that we've revisited. This time it was Phantasy Star Online - you can catch a video of us playing that here. Finally, some questions from you. Nothing new there - except a dangerously smooth jingle? I might end up going to jail for that one, actually. If it's possible to be jailed for jingles, that might be the one that crosses the line.

A final update that's relevant at this point: Daft Souls will now be once every two weeks, and will mostly just be myself and Quinns. Having cycling guests on the podcast was awesome, but also increasingly tricky to maintain for a number of rather dull, logistical reasons. It may not be permanent, but for now - here we go!

Myself and Quinns would once again like to take this opportunity to thank you all again for your patience, and if you do love the podcast and what we do - a review on iTunes would be ace!

Posted on February 2, 2017 .